

SWAT 4 emphasizes the idea that "SWAT is a life-saving organization", and thus prohibits both the use of lethal force unless done justifiably and in self-defense, and the use of reckless or excessive use of force. Enemies, called " suspects", range from individuals and small groups to trained and organized terrorists.Ī significant aspect of SWAT 4's gameplay is the rules of engagement (RoE), which dictates the player's acceptable actions and use of force. Therefore, tactics and planning are emphasized over mere brute force. SWAT 4 is a tactical shooter, where characters can be killed easily and in few hits. In SWAT 4, players control a police tactical unit as they are deployed to handle situations such as arrest warrants, hostage-takings, bomb threats, and shootouts. An expansion pack, SWAT 4: The Stetchkov Syndicate, was released in 2006. The game was well-received by critics and players.

Like the rest of the SWAT series, SWAT 4 places heavy emphasis on following proper police procedure, minimizing casualties, and ensuring the safe apprehension of enemies as opposed to simply killing them. SWAT 4 was built on Irrational Games' Vengeance Engine powered by Unreal Engine 2 technology.
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Instead, gameplay takes place over a series of unconnected deployments of the player's SWAT team, as they are sent to apprehend criminals, terrorists, gangs, and cults in and around Fairview. Unlike its predecessor, SWAT 3: Close Quarters Battle, SWAT 4 does not have an overarching plot. In SWAT 4, the player commands a police SWAT team in the city of Fairview, New York. It is the ninth installment in the Police Quest series and the fourth installment in the SWAT subseries. SWAT 4 is a 2005 tactical first-person shooter video game developed by Irrational Games and published by Sierra Entertainment ( Vivendi Universal Games) exclusively for Microsoft Windows.
